How Metro Morph Creates Richly Thematic Battlefields
Previous posts have highlighted the strengths, durability and highly modular nature of the Metro Morph card terrain system. This post will look more closely at the art direction […]
Previous posts have highlighted the strengths, durability and highly modular nature of the Metro Morph card terrain system. This post will look more closely at the art direction […]
Last post I detailed just how modular our wargaming terrain, Metro Morph, actually is. Today’s post is looking at the overall scale used by the Metro Morph system […]
Last post I introduced how the individual panels of our wargaming terrain Metro Morph is connected together through a series of plastic clips. This post will be covering […]
Previously I covered how our modular card based terrain system Metro Morph is not only tough enough for the tabletop but also its ability to carry huge amounts of weight while […]
Last post I delved into what made our modular card based terrain system Metro Morph, tough enough for everyday wargaming. Today we’ll continue the discussing by focussing on the system’s […]
In my previous post, I explained how Crowd Forge Studio was able to create modular wargaming terrain that not only looks impressive, but is also affordable, convenient, reconfigurable, and packs […]